BIDDING  TIPS  -  KEEPING YOUR FOCUS.                 

 

A.  A WORD ABOUT "FORCING"  BIDS.       

      Regardless of who is making a bid (ie, openers or contenders), the question is always "IS IT FORCING IF INTERVENING

      OPPONENT PASSES ?".

      Of course if the opponent intervenes, then it is not forcing.

      Here are the rules:  

      1.  If playing PROTECTIVE 1C RESPONSES,

           OPENER'S 1C bid is forcing unless responder has a bust hand with 5+ clubs.

           RESPONDER'S 1D  bid is forcing, because it is artifiicial. (Refer to SAFE HARBOR BIDDING)

      2.  OPENER'S 2C opening bid is forcing, because it is  artifical.

           RESPONDER'S  STEP RESPONSE, CONTROL RESPONSE, or 2D WAITING is forcing, because it is artificial.

      3.  If playing 2D STRONG BALANCED, then OPENER'S 2D opening is forcing, because it is artificial.

           Responder may PASS with 5+ diamonds & weak hand.

           RESPONDER'S  2H response to 2D opening is forcing, because it is artifiicial.

      4.  OPENER'S  4NT opening may be forcing, because if it's agreed to be 5-5 in the minors. 

      5.  CUE BIDS  IN OPPONENT'S TARGETED SUITS are forcing, because they are artificial & usually indicate no values

            in the opponent's suit.

      6.  RESPONDER'S NEGATIVE DOUBLES are forcing.

      7.  RESPONDER'S  2C DRURY  RESPONSES  (to 3rd seat opening of a major at the 1-level) are forcing, because Drury is

           artificial.

      8.  RESPONDER'S 2C/3C STAYMAN and 4-WAY TRANSFER  BIDS are forcing, because they are artificial.

      9.  RESPONDER'S SMOLEN BID is forcing, because it is a transfer to the other major.

     10.  4C, 4D, 4NT ACE ASKING BIDS are forcing, INCLUDING 5-LEVEL BIDS IN SAME SUIT ASKING FOR KINGS.

     11.  An UNPASSED RESPONDER'S CHANGE OF SUIT WITHOUT JUMPING is forcing.

           However, if responder has previously passed, then a new suit by responder is NOT FORCING.

     12.  If playing INVERTED MINORS, an UNPASSED RESPONDER'S 2C (over opener's 1C opening)  is forcing, unless

            responder previously passed. (refer to INVERTED MINORS)

     13.  The CONTENDER'S TAKE-OUT DOUBLE below 2NT is forcing.

     14.  The CONTENDER'S MICHAELS CUE BID IN OPPONENT'S SUIT is forcing, because it is artificial.

     15.  The CONTENDER'S UNUSUAL 2 NO TRUMP BID is forcing, because it is artificial.

     16.  The CONTENDER'S 1NT TOP & BOTTOM OVERCALL is forcing, because it is artificial.

     17.  Any CONTENDER or RESPONDENT CUE BID IN OPPONENT'S SUIT is forcing.

     18.  Any agreed upon artificial bid/convention that is agreed upon is more than likely forcing.

     19.  BERGEN MAJOR SUIT RAISES.

      20. NEW MINOR FORCING.

      21  JACOBY 2NT RESPONSE

      22. SPLINTER RESPONSES

      23. Opener JUMP SHIFTS if not playing COMPRESSED SYSTEM.

      24.  4TH SUIT FORCING.

      25.  HELP SUIT GAME TRY

      26. 1NT if playing 2-over-1.      

      27.  RESPONDENT'S BID IN PARTIAL COMPETITION may be forcing.

            BUT IN FULL COMPETITION, RESPONDENT'S BID IS NOT FORCING.

                                                                                                       

B. GENERAL GUIDELINES

         

       1.  WHO IS IN CHARGE?

           The CAPTAIN is the one who has the first knowledge regarding the combined strength & is the one to place the bid

            & ask for aces. He is made captain by virtue of his partner giving a bid that limits his hand to within a  3 point range.

            The first one to bid NO-TRUMP at the 1, 2, or 3 level by either partner is a limited bid & makes the other partner captain.

            If opener opens in no-trump, then he is not captain, but the responder is captain.

            If opener opens in a suit, then he is not captain UNLESS RESPONDER'S FIRST BID IS IN NO-TRUMP OR A RAISE

            OF OPENER'S  SUIT (EXLUDING A 2C RAISE). 

            Once you have limited your hand,  do not bid again unless forced or invited by the captain. 

 

       2. Count high card points, even if they are singleton honors.

 

       3.  STAY HONEST.

             Don’t distort your points or shape & don’t cloak you bids for fear of giving opponents information.

             With 5 clubs & 4 diamonds, do not open 1D. Open 1C instead.

 

       4.  ENJOY THE TRIP.

            If you have the tickets, enjoy the trip. Dont rush to judgement. In other words, if you have the points, then take your time in

            arriving at a contract, unless you fear a sacrafice bid from the opponents. The more you & your partner can exhange info,

            the better.  Dont pre-empt your partner's bidding. Yet at the same  time,  if you find an immediate fit with partner, then try

            not to tip your hand's weakness off to the opponents by showing outside strength unless it is  necessary in seeking out a

            no-trump contract.

 

      5.   Do everything you can to forestall passing up a 3NT contract.Do not take up bidding room unnecessarily.

 

      6.  Deferred vs Immediate Bids.

            There are some standards in the opening system that call for an immediate confirmation of partner's bid. One of these

            conventions is the INVERTED MINOR RESPONSE. Another is the principle of FAST ARRIVAL wherein one partner will

            immediately support the other partner's major if he has suffcient support. However, in these two cases, it may not always

            be in the best interest of the partnership to make such immediate bids,  because they may overshoot a better suit in

            jumping to the conclusion. Therefore, in some cases I will DEFER the expected immediate response

            for the purpose of double checking  (ie, CHECKING BACK) the rest of the fit. 

 

            DEFERRED/CHECK-BACK bids may defer the immediate raise of an otherwise compatible suit for the purpose of

            assuring there is not a better fit. An example would be where opener has 3C-1D-5H-4S & responder has 1C-4D-3H-5S. 

            Opener bids 1H, but responder  does not support immediately,

            instead making a check-back bid, because they may have a better fit in spades. The same might be true if the bidding to

            a 1NT opening goes 1NT -> 2C -> 2H -> 2S,  where responder has a 5-card  spade suit even though he has a 4-card heart

            suit. If opener has four spades as well, they could be better off in spades. The DEFERRED HEART RAISE is to allow for a

             check-back for spade fit. Example: 1C ->  1H -> 1S. Even though opener has 4 hearts, responder may  have 5  spades if

             playing  UNTHROTTLED SHELTERED COMPANION responses.

       

            The question of which is the better fit a 4-4 or a 5-4 is an ongoing debate. 

            I must emphasize that you are better off in the 4-4 fit  "IF" you have all your tops, because you must have first round trump

            control & be able to pull trumps

            before opponents can trump in on your 5-4 suit. Take for example the following partner holdings. 

                                          Clubs   Diamonds    Hearts    Spades  

              Partner #1 has        A2         A2           AKQJT    AKQJ

              Partner #2 has         xx         xxx           xxxx      xxxx             

           This hand will normally make a small slam in spades. Not true if hearts are trump.

         

            But much more work needs to be done to provide assurance of having all of your high cards in a 4-4 fit, before choosing it

            over a 5-4 fit. Here's a possible solution to the dilemma. Let's suppose you have found that you have a 4-4 fit in one suit &

            a 5-4 fit in another suit. The question is do you have your tops in the 4-4 fit? Perhaps it might be possible to employ the 4th

            SUIT FORCING principle to communicate the presence or absenceof high cards in the 4-card suit. But this is only

            conjecture at  this point.

 

       7  All jumps shifts by responder/respondent should be weak, unless responding to a take-out double.

          

       8.  DON'T DUPLICATE EFFORT.

            How important is it that you BOTH tell each other your points?  IT'S NOT!  Once one of  you have made a limited bid, 

            thereby describing your point range to within a 3 point spread, there is no need for the other partner to come back &

            describe his point range.  Somebody has to be first to evaluate meshed values & take charge of  final contract destination.

            Usually, it is NOT the partner who first limits their hand who takes charge as boss.  

            As responder to opener's 1-level suit opening, realize he needs a second bid to limit his hand, so don't pre-empt him from

            doing so. And as  responder,  realize that your partner has the keys to the car, but you have the gas peddle. If you are

            unpassed, then everytime you show a  suit, you are forcing another round of bidding.

 

       9.  THRESHOLD BIDS.

            If you think about it, there is something unique about transcending from one bid level to the next higher bid level.

            The no-trump bid represents  a kind of "THRESHOLD" to be broken. Therefore, I came up with the concept of

           "THRESHOLD BIDS", wherein if a bidder makes a bid in a new suit beyond the next threshold, then he must have

            more points to do so.

            a. If responder shows a new suit above the 1NT THRESHOLD or FORCES OPENER TO BID AT THE 2-LEVEL, then he

                 must have 10+ points.

            b. If opener shows a new suit above the 2NT THRESHOLD after opening 1 in a suit, then he must have 16-18 points.

            c.  Contender should not simple overcall with less than 10 points.

                 If contender has 16 or more points, then he should DOUBLE.

 

     10. What's the BEST TRUMP SUIT?

            If in a trump suit, you generally want to be in the suit where you have the greatest number of cards between you & your

            partner for the purposes  of BAD SPLIT CONTROL.  And for the purposes of bad split control, it is better to have at least

            as many of the trump in one hand as there are out  in the opponent's combined hands. That being said, there are other

            considerations that play against this idea, such as TRANSPORTATION & the  possible benefits of an EVENLY MATCH

            TRUMP SUIT (ie, the 4-4 fit or 5-5 fit). Take for example one hand being RADICALLY 2-SUITED 8-5 , with

            his partner having 2-5, yielding an 8-2 fit & a 5-5 fit. Which is the better trump suit, the 8-2 or the 5-5? The issue of bad

            split control is not relevant  with either, because both have at least as many trump in one hand as the opponent's have

            in total. Therefore, it is better to be in the 5-5 fit to obtain  better transportation & to reap the potential rewards

            of OFFSET-CROSS-TRUMPING. Now from the above hand take away 1 card from each partner's 5-card suit & remove

            the 2-card support for the 8-card suit, resulting in an 8-0 vs 4-4 match-up. Now which is the better suit to be trump, the

            8-0 fit or the 4-4 fit? Clearly the 8-0 fit maintains bad split control, but the 4-4 fit does not with the opponents having 5

            cards between them all of which could be in one hand. On the other hand, the 4-4 fit offers possible transportation &

            good split benefits.  So how do we choose? 

            The answer is as follows.

            If there is TOTAL HIGH CARD CONTROL of the 4-4 fit, then there is little chance of  the opponents trumping in on the

            8-card suit, thus making it better to be in the 4-4 fit. But in the absence of high card control, it is better to be in the 8-card

            suit. The same holds true in determining which is better between  a 4-4 fit or a 5-4 fit, with the 4-4 fit being  better if you

            have the top 3 high cards  between you. Otherwise, you are better in the 5-4 fit.

            When considering the 4-4 fit, the TRICK IS TO BE ABLE TO IDENTIFY IN THE BIDDING WHETHER YOU HAVE

            TOTAL HIGH CARD CONTROL & unfortunately there is usually not enough bidding room to do this .

 

     11. THROTTLED SUITS. 

            In bidding, you tend to show an absence of 4+ cards & throttle any suit you skip over. In other words, if your skip a

            suit, then you have "BEAT IT DOWN" or "THROTTLED" it.        

            There are exceptions, particularly in the bidding sequence  after a 1C opening. 

 

     12. Bidding Up-The-Line.

           With the use of the 1D PROTECTIVE bidding over a 1C opening, bidding up-the-line at the 1-level is replaced by

           POSITIVE MAJOR RESPONSES  and SAFE HARBOR bidding.  Therefore, bidding up- the-line at the 1-level starts with

            the 1H (not 1D) response over a 1C or 1D  opening. At higher levels, the concept of bidding up-the-line still holds true. 

 

      13. The only forcing bids opener has at his disposal are: 2C opening, 2D opening, & ace asking bids.

            Upon partner agreement, opener jump shifts may be forcing. But opener simply showing a new suit is not forcing.

 

      14.  Unless your partner has already passed,  do not open with a preempt  if you have four or more cards in a  major.

              Remember that SPADES  is the BOSS SUIT. It is not so critical to preempt in spades, but that does not mean

              don't do it. In responding to preemptive openings, count QUICK TRICKS, not points. 

 

      15.  The only seat that should open the bidding with a weaker than normal hand is the third position. Pierson points arising

             from 4+ spades may be used to upgrade the point count. There is little  point to 4th seat opening  light, unless there are

             some unusual circumstances. Responder must realize partner may be opening light in 3rd seat, so he should deduct

             1 point from his hand in responding, unless playing DRURY.

 

      16. If you have opened 1NT or 2NT, then do not bid again unless partner forces you to do so or invites you to game. 

      

      17. Try to play your partner's hand as well as your own &  imagine the best suit to  be in.

 

      18.  A 2H bid over partner;s 1S opening promises 5 hearts with 10+ points.

 

      19.  If you have not allowed your partner to first limit his hand, then there is no such thing as a close-out bid.

 

      20.  In the face of a misfit, don’t rescue the bid by introducing a new suit unless it's self-sufficient  of 7+ cards, otherwise

            "pass",  bid in no-trump or bid in  one of partner's suits.. 

 

      21.  Do not go to sleep with a bad hand & leave partner stuck in an artificial bid or his 2nd bid suit unless you have more

             cards in that suit as opposed to  his first bid suit.

             At game level suit contracts, attempt to assure that you have a minimum of 8 trump between you.

             At less than game level suit contracts, attempt to assure that you have a minimum  of 7 trump between you.  

             When faced with a choice between a 4-3 fit & a 5-2 fit, go for the 5-2 fit.

  

      22.  Dont bid your opponent's suit unless you dont have it.

 

      23.  If your partner has another bid, then a "PASS" can be  the better part of valor. 

 

      24.  If your partner has bid 3NT, then you better have a darn good reason for bidding again. An exception would be where

             your  partner is relying upon  you having a good quality suit of your own, where you hold AK or AQ. If you dont have a

             good  quality suit, then you are justified in pulling the 3NT bid.

 

     25. The  One & Three Let it Be  principal for defensive bidding. When to compete  & when not to compete.

            If opponents are at 1 level only, one of them may have not kept bidding opened. Don’t open the door for them.

            If opponents are at 3 level, they might have game but chickened out. Don’t force them to game.

            If opponents are at 2 level, try to force them to 3 level .

            ONE & THREE, LET IT BE. BUT IT WILL NEVER DO TO LET THEM HAVE IT FOR TWO. Don’t give your opponent's an

            opportunity to find game,   but force them to the highest partial possible.

 

      26.  A good policy is for all DOUBLES of contracts below 2NT to be for TAKE-OUT.

             Doubles of 2NT and above can be COOPERATIVE.

 

      27  If the opponent's have made a bid that you don’t think they can make, but they appear to have an alternate choice, then

             do not double for penalties.

 

      28 If your partner has doubled the opponent's low level bid (,ie not game)  in a suit contract, then you better not pass unless

            you  know you can set them. 

 

      29  If your partner doubles the opponent's game contract for penalties, the weaker you hand is, the more incentive there is

             for you to bid.  If you have GOOD REASON  (and I mean GOOD), then you can pull partner's double. But be ready to

              run from your partner if you are wrong.

 

      30.  If the opponent's have doubled your contract and you think you can make it, then do not redouble, because they might

              think twice and pull the bid.Instead, use the REDOUBLE to communicate with partner. A low level redouble

              typically tells partner you have 10+ points but no fit for his suit. A high level redouble can be used as an

              SOS REDOUBLE which tells partner to bid another suit, because you have no support for the last suit he bid. 

 

      31. VULNERABILITY & SACRIFICES.

            There are times when you can deprive the opponents of points (in score)  by bidding over them even though you know you

            wont make your contract. The trick is to know whether or not the opponents would make their contract if you

            let them have the final bid.  If you determine  that they will make their contract & that you wont loose as many points

            by going down in your own contract, then it is reasonable to make a sacrifice bid.  The basic idea is to allow the opponents

             the points they would have received in bonuses, but deny them the points they would have received  had they gotten &

             made their contract.

 

              In considering a sacrafice, WAIT UNTIL THE OPPONENTS GET TO THEIR GAME BID BEFORE

              CHIMING IN. Do not unnecessarily force them into game by repeated bidding.  

   

             To make an objective determination, you must know the consequences of the relative vulnerabilities.

             A "Favorable" vulnerability is the opponents are vulnerable & you are not.

             An " Equal"  vulnerability is you are both vulnerable, or you are both not vulnerable.

             An "Unfavorable" vulnerability is you are vulnerable & they are not.

     

              You must also  know what  bonuses they will get if they're permitted the contract.                

                A Game Contract is worth                                                     

                       not vul       300 pts  +  BLS                                            

                       vul             500 pts  + BLS                            .              

                A Baby Slam Contract is worth                                               

                      not vul        300 + 500 + BLS                                       

                      vul              500 + 750 + BLS                                            

                A Grand Slam Contract is worth                                                     

                      not  Vul      300 + 1000 + BLS                                           

                      vul             500  + 1500 + BLS

                                                                                   , where BLS = Bid Level Score,ie, the portion of the total score

                                                                                      attributed to taking the number of tricks specified in the final contract.

 

            Finally, you must know what your penalties will be & assuming they will double your sacrafice bid.

             The formulas are  typically: 

                     if not vulnerable ,  then  UnderTrick Penalty =  # of undertricks  x  200  - 100.

                     If vulnerable, then undertrick penalty = # of undertricks   X    300     -   100.     

             

            Base on this information,

 

                The guidelines for making a sacrifice bid when the opponents have bid game are:

                  -When vulnerability is unfavorable, you can go down 1 as opposed to letting them make a game.

                  -When vulnerability is equal, you can go down 2 as opposed to letting them make game.

                  -When vulnerability is favorable, you can go down 3 as opposed to letting them make game.

          

               The guidelines for making a sacrifice bid when the opponents have bid small slam are:

                   -When vulnerability is unfavorable, you can go down 3.

                  -When vulnerability is equal, you can go down 4.

                  -When vulnerability is favorable, you can go down 5.

          

               The guidelines for making a sacrifice bid when the opponents have bid grand slam are:

                  -When vulnerability is unfavorable, you can go down 4.

                  -When vulnerability is equal, you can go down 7.

                  -When vulnerability is favorable, you can go down 8.

 

 

C.   SEPARATING THE WHEAT FROM THE CHAFF

 

      With respect to both existing system versions, I found there were misconceptions, holes, inefficiencies & more that need to be

      weeded out. Having given Max Hardy's 2-Over-1 responses a fair & lengthy try, I've concluded that it is uneconomical &

      sacrifices/contorts too much for what it purports to gain, producing a lot of excess clutter/baggage. As a result, I have tried to        

      de-emphasize several ideas expressed in 2-Over-1, as well as correct some inefficient practices in the original classical

      system. Some of these unproductive concepts/practices  are:

      1. The use of opener jump shifts to show up to 21 points. Instead, I have put them in the 16-18  point range, thereby reducing

           the likelihood of under-bidding a 16-18 point hand  such as one containing 5 hearts & 4 clubs. 

      2. The rigid requirements for a take-out double, especially of 1-level bids where it is cheaper to compete.   

      3. Some of the more recent conventions that have cropped up for the purpose of identifying  5-3 fits in the majors, such as

          New Minor Forcing.While it is all well & good to be in a 4-level major contract having a 5-3 fit in trump, many times you will

          do better to be in no- trump with such a hand.

      4. The premise that clear communications gives the opponents information. Who would you rather keep in the dark, your

           partner or the opponents?

      5.  The idea that the strong hand must always be the declarer & hidden from view. There are times when the weak hand will

           have say a king-x in the opponent's suit & is in a better position to absorb the opening lead.

      6. The premise that a REVERSE bid is always strong, particularly when it is in reply to a forcing response.

           After opening 1D, a 2H opener second bid after  a 2C responder forcing bid is cheaper than a 2NT bid. 

      7. The use of 1NT Forcing responses over a major opening which can force the bidding beyond the partnership's means.

      8. The use of artificial bids that accomplish little if anything other than taking up bidding room while giving up flexibility, such as

           Bergen Raises.    

      9. The use of control count in responding to 2C openings where aces are worth 2 & kings are worth 1. There could be a

           benefit  to responding withcontrols, but  why clutter your mind with evaluation systems having varying point count

           assignments?   A simpler  replacement is to deduct  jacks & stand-alone queens from your regular Goren High Card

           Count & adjust your responses accordingly.

     10. The counting & inclusion of "key control cards"  in responding  to ace asking bids, such as in Roman Key Card, where a

            king is worth an ace.

           Such inclusion makes it far more difficult to decide whether one should go on to the 6-level.  Here's an example. You have

           two aces & ask partnerfor "key cards". He responds with one key cards. Is it an ace or a king.  Duhh.      

     11. The opener starting with a suit bid at the 1-level & then jumping to 2NT to show a balanced hand of 18-19 points.

            I call this a "SLIVER BID".

            With such a convention, it is impossible to transfer opener so he can be assured of playing the hand. 

     12. The idea that the 4th bid seat must bid over a 1st seat opening that has been passed, because he is suppose to protect

            2nd seat's hand. It is far better that the contender sitting behind the opener make every effort to bid, since he is less at

             risk. 

     13. The idea that responder must bid 2NT over opener's 1-level bid in a suit to show a strong hand & force opener to bid &/or

            the idea that all  responder (not respondent) jump shifts are forcing. Many older players who haven't played recently will

            employ this very costly bidding practice, not knowing that opener may have the keys to the car, but he has the gas peddle

            with unpassed new suit forcing.